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Master of Science (Fashion Design)

program-details

CT University imparts different courses of fashion.CT University is offering world class infrastructure equipped with ultra modern technology, well furnished centrally Air –Conditioned design studios, Digital library, industry supported labs, computer centre and sewing labs. 

Industry Immersion

Practical Based teaching is provided to the students so that they can stand tall in future in front of designers' market.

eligibility criteria

Graduation in any discipline from a recognized university with atleast 50% marks.

fees

Details

Amount

Programme Fees

55000

Examination Fees

2500

International Programme Fees

$

Programme Outcomes

  • Fashion and Fabric Theory Knowledge: Understanding Theories & Principles of behind Fabric Constructions and its Science; History of Art, Textile, Costumes, Fashion theories, Styles, Marketing & Merchandising, of the past and present to appreciate trends, predict appropriate market trends and machine knowledge.
  • Design Process Knowledge: To apply the knowledge of elements of design and principles of design to create new design on paper, graphics, textile and garments.
  • Design / Develop product prototypes: Design a garment or a product by draping or flat pattern making or by using hands on skill or stitching to construct the product to meet desired specification, performance and capabilities: compatible with client need, trend, and market analysis, social and environmental considerations.
  • Modern Tool Usage: Computer Knowledge and skill to apply appropriate CAD and Computer Graphics knowledge to design and create new and industry ready Surface or Garment or Style on computer.
  • Value Addition: Applying traditional practices and methods to add value to a product or garment, creating a balance between the past practices and technological advancement.
  • Visual Communication: To visually communicate ideas in the form of artistic fashion illustrations, graphic illustration, styling, fashion photography and visual display of merchandise.
  • Designer and Society: Understanding and awareness on sustainable practices for the upliftment of the society and the environment and ethical behaviour and IPR knowledge.
  • Communication: Communicate and present effectively orally and in writing. Being able to comprehend and write effective reports and design documents, make presentations and give and receive clear instructions.
  • Individual and team Work: Articulate teamwork principles, work with
    multidisciplinary team, and appreciate the role of a leader, leadership principles and attitudes conductive to effective professional practices.
  • Life Long Learning: Engage in life – long learning, demonstrate knowledge and understanding of contemporary and emerging issues relevant to their domain – demonstrate knowledge and understanding of business practices and principles of management and understand their limitations, develop awareness of legal consequences.

Programme Specific Outcomes

  • The students will have strong foundation in designing and have the ability to visually represent it by illustrations, photographs, graphics and visual display of merchandise.
  • The students will be able to convert their design into a product or a garment using appropriate construction techniques.
  • The students will be able to understand and analyse the market trends and design market friendly, sustainable, ethically viable and client friendly designs and products.
  • Students will be able to work as a team in any organization and become accomplished or successful Designers, Entrepreneurs or Industry ready professionals.

Salient Features

  • Establish on self as a successful self-employed professional known for innovative and challenging design projects based on research.
  • Professionally grow to a middle management position in a business organization on the strength of creativity and initiative to develop novel ideas for improving built environment.
  • Establish on self as a successful self-employed professional known for innovative and challenging design projects based on research.
  • Professionally grow to a middle management position in a business organization on the strength of creativity and initiative to develop novel ideas for improving built environment.